6#include "../collection.hpp"
7#include "../component_batch.hpp"
8#include "../component_column.hpp"
9#include "../components/class_id.hpp"
10#include "../components/color.hpp"
11#include "../components/position3d.hpp"
12#include "../components/radius.hpp"
13#include "../components/show_labels.hpp"
14#include "../components/text.hpp"
15#include "../components/vector3d.hpp"
16#include "../result.hpp"
77 std::optional<ComponentBatch>
radii;
80 std::optional<ComponentBatch>
colors;
86 std::optional<ComponentBatch>
labels;
161 return std::move(*
this);
169 return std::move(*
this);
178 return std::move(*
this);
184 return std::move(*
this);
193 return std::move(*
this);
203 return std::move(*
this);
214 return std::move(*
this);
223 return std::move(*
this);
247 template <
typename T>
252 struct AsComponents<archetypes::
Arrows3D> {
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All built-in archetypes. See Types in the Rerun manual.
Definition rerun.hpp:76
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: 3D arrows with optional colors, radii, labels, etc.
Definition arrows3d.hpp:64
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static constexpr auto Descriptor_radii
ComponentDescriptor for the radii field.
Definition arrows3d.hpp:113
Arrows3D with_labels(const Collection< rerun::components::Text > &_labels) &&
Optional text labels for the arrows.
Definition arrows3d.hpp:191
Arrows3D with_origins(const Collection< rerun::components::Position3D > &_origins) &&
All the origin (base) positions for each arrow in the batch.
Definition arrows3d.hpp:167
static constexpr auto Descriptor_colors
ComponentDescriptor for the colors field.
Definition arrows3d.hpp:117
Arrows3D with_show_labels(const rerun::components::ShowLabels &_show_labels) &&
Whether the text labels should be shown.
Definition arrows3d.hpp:200
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition arrows3d.hpp:101
Arrows3D with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) &&
Optional class Ids for the points.
Definition arrows3d.hpp:220
static constexpr auto Descriptor_show_labels
ComponentDescriptor for the show_labels field.
Definition arrows3d.hpp:125
std::optional< ComponentBatch > labels
Optional text labels for the arrows.
Definition arrows3d.hpp:86
std::optional< ComponentBatch > radii
Optional radii for the arrows.
Definition arrows3d.hpp:77
static Arrows3D update_fields()
Update only some specific fields of a Arrows3D.
Definition arrows3d.hpp:151
Arrows3D with_vectors(const Collection< rerun::components::Vector3D > &_vectors) &&
All the vectors for each arrow in the batch.
Definition arrows3d.hpp:159
static Arrows3D from_vectors(Collection< components::Vector3D > vectors_)
Creates new 3D arrows pointing in the given directions, with a base at the origin (0,...
Definition arrows3d.hpp:137
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > class_ids
Optional class Ids for the points.
Definition arrows3d.hpp:97
std::optional< ComponentBatch > origins
All the origin (base) positions for each arrow in the batch.
Definition arrows3d.hpp:71
Arrows3D with_many_show_labels(const Collection< rerun::components::ShowLabels > &_show_labels) &&
This method makes it possible to pack multiple show_labels in a single component batch.
Definition arrows3d.hpp:210
Arrows3D with_radii(const Collection< rerun::components::Radius > &_radii) &&
Optional radii for the arrows.
Definition arrows3d.hpp:176
static constexpr auto Descriptor_vectors
ComponentDescriptor for the vectors field.
Definition arrows3d.hpp:104
static constexpr auto Descriptor_labels
ComponentDescriptor for the labels field.
Definition arrows3d.hpp:121
static constexpr auto Descriptor_class_ids
ComponentDescriptor for the class_ids field.
Definition arrows3d.hpp:130
std::optional< ComponentBatch > show_labels
Whether the text labels should be shown.
Definition arrows3d.hpp:92
static constexpr auto Descriptor_origins
ComponentDescriptor for the origins field.
Definition arrows3d.hpp:108
static Arrows3D clear_fields()
Clear all the fields of a Arrows3D.
std::optional< ComponentBatch > colors
Optional colors for the points.
Definition arrows3d.hpp:80
std::optional< ComponentBatch > vectors
All the vectors for each arrow in the batch.
Definition arrows3d.hpp:66
Arrows3D with_colors(const Collection< rerun::components::Color > &_colors) &&
Optional colors for the points.
Definition arrows3d.hpp:182
Component: Whether the entity's components::Text label is shown.
Definition show_labels.hpp:18