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rerun::archetypes::Arrows3D Struct Reference

Archetype: 3D arrows with optional colors, radii, labels, etc. More...

#include <rerun/archetypes/arrows3d.hpp>

Public Types

using IndicatorComponent = rerun::components::IndicatorComponent< IndicatorComponentName >
 Indicator component, used to identify the archetype when converting to a list of components.
 

Public Member Functions

 Arrows3D (Arrows3D &&other)=default
 
 Arrows3D (const Arrows3D &other)=default
 
Arrows3Doperator= (const Arrows3D &other)=default
 
Arrows3Doperator= (Arrows3D &&other)=default
 
Arrows3D with_vectors (const Collection< rerun::components::Vector3D > &_vectors) &&
 All the vectors for each arrow in the batch.
 
Arrows3D with_origins (const Collection< rerun::components::Position3D > &_origins) &&
 All the origin (base) positions for each arrow in the batch.
 
Arrows3D with_radii (const Collection< rerun::components::Radius > &_radii) &&
 Optional radii for the arrows.
 
Arrows3D with_colors (const Collection< rerun::components::Color > &_colors) &&
 Optional colors for the points.
 
Arrows3D with_labels (const Collection< rerun::components::Text > &_labels) &&
 Optional text labels for the arrows.
 
Arrows3D with_show_labels (const rerun::components::ShowLabels &_show_labels) &&
 Optional choice of whether the text labels should be shown by default.
 
Arrows3D with_many_show_labels (const Collection< rerun::components::ShowLabels > &_show_labels) &&
 This method makes it possible to pack multiple show_labels in a single component batch.
 
Arrows3D with_class_ids (const Collection< rerun::components::ClassId > &_class_ids) &&
 Optional class Ids for the points.
 
Collection< ComponentColumncolumns (const Collection< uint32_t > &lengths_)
 Partitions the component data into multiple sub-batches.
 
Collection< ComponentColumncolumns ()
 Partitions the component data into unit-length sub-batches.
 

Static Public Member Functions

static Arrows3D from_vectors (Collection< components::Vector3D > vectors_)
 Creates new 3D arrows pointing in the given directions, with a base at the origin (0, 0, 0).
 
static Arrows3D update_fields ()
 Update only some specific fields of a Arrows3D.
 
static Arrows3D clear_fields ()
 Clear all the fields of a Arrows3D.
 

Public Attributes

std::optional< ComponentBatchvectors
 All the vectors for each arrow in the batch.
 
std::optional< ComponentBatchorigins
 All the origin (base) positions for each arrow in the batch.
 
std::optional< ComponentBatchradii
 Optional radii for the arrows.
 
std::optional< ComponentBatchcolors
 Optional colors for the points.
 
std::optional< ComponentBatchlabels
 Optional text labels for the arrows.
 
std::optional< ComponentBatchshow_labels
 Optional choice of whether the text labels should be shown by default.
 
std::optional< ComponentBatchclass_ids
 Optional class Ids for the points.
 

Static Public Attributes

static constexpr const char IndicatorComponentName [] = "rerun.components.Arrows3DIndicator"
 
static constexpr const char ArchetypeName [] = "rerun.archetypes.Arrows3D"
 The name of the archetype as used in ComponentDescriptors.
 
static constexpr auto Descriptor_vectors
 ComponentDescriptor for the vectors field.
 
static constexpr auto Descriptor_origins
 ComponentDescriptor for the origins field.
 
static constexpr auto Descriptor_radii
 ComponentDescriptor for the radii field.
 
static constexpr auto Descriptor_colors
 ComponentDescriptor for the colors field.
 
static constexpr auto Descriptor_labels
 ComponentDescriptor for the labels field.
 
static constexpr auto Descriptor_show_labels
 ComponentDescriptor for the show_labels field.
 
static constexpr auto Descriptor_class_ids
 ComponentDescriptor for the class_ids field.
 

Detailed Description

Archetype: 3D arrows with optional colors, radii, labels, etc.

Example

Simple batch of 3D arrows

image

#include <rerun.hpp>
#include <cmath>
#include <vector>
constexpr float TAU = 6.28318530717958647692528676655900577f;
int main() {
const auto rec = rerun::RecordingStream("rerun_example_arrow3d");
rec.spawn().exit_on_failure();
std::vector<rerun::Position3D> origins;
std::vector<rerun::Vector3D> vectors;
std::vector<rerun::Color> colors;
for (int i = 0; i <100; ++i) {
origins.push_back({0, 0, 0});
float angle = TAU * static_cast<float>(i) * 0.01f;
float length = static_cast<float>(log2(i + 1));
vectors.push_back({length * sinf(angle), 0.0, length * cosf(angle)});
uint8_t c = static_cast<uint8_t>(round(angle / TAU * 255.0f));
colors.push_back({static_cast<uint8_t>(255 - c), c, 128, 128});
}
rec.log(
"arrows",
rerun::Arrows3D::from_vectors(vectors).with_origins(origins).with_colors(colors)
);
}
A RecordingStream handles everything related to logging data into Rerun.
Definition recording_stream.hpp:60
std::optional< ComponentBatch > origins
All the origin (base) positions for each arrow in the batch.
Definition arrows3d.hpp:72
std::optional< ComponentBatch > colors
Optional colors for the points.
Definition arrows3d.hpp:81
std::optional< ComponentBatch > vectors
All the vectors for each arrow in the batch.
Definition arrows3d.hpp:67

Member Function Documentation

◆ with_origins()

Arrows3D rerun::archetypes::Arrows3D::with_origins ( const Collection< rerun::components::Position3D > &  _origins) &&
inline

All the origin (base) positions for each arrow in the batch.

If no origins are set, (0, 0, 0) is used as the origin for each arrow.

◆ with_radii()

Arrows3D rerun::archetypes::Arrows3D::with_radii ( const Collection< rerun::components::Radius > &  _radii) &&
inline

Optional radii for the arrows.

The shaft is rendered as a line with radius = 0.5 * radius. The tip is rendered with height = 2.0 * radius and radius = 1.0 * radius.

◆ with_labels()

Arrows3D rerun::archetypes::Arrows3D::with_labels ( const Collection< rerun::components::Text > &  _labels) &&
inline

Optional text labels for the arrows.

If there's a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

◆ with_many_show_labels()

Arrows3D rerun::archetypes::Arrows3D::with_many_show_labels ( const Collection< rerun::components::ShowLabels > &  _show_labels) &&
inline

This method makes it possible to pack multiple show_labels in a single component batch.

This only makes sense when used in conjunction with columns. with_show_labels should be used when logging a single row's worth of data.

◆ with_class_ids()

Arrows3D rerun::archetypes::Arrows3D::with_class_ids ( const Collection< rerun::components::ClassId > &  _class_ids) &&
inline

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

◆ columns() [1/2]

Collection< ComponentColumn > rerun::archetypes::Arrows3D::columns ( const Collection< uint32_t > &  lengths_)

Partitions the component data into multiple sub-batches.

Specifically, this transforms the existing ComponentBatch data into ComponentColumns instead, via ComponentBatch::partitioned.

This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.

The specified lengths must sum to the total length of the component batch.

◆ columns() [2/2]

Collection< ComponentColumn > rerun::archetypes::Arrows3D::columns ( )

Partitions the component data into unit-length sub-batches.

This is semantically similar to calling columns with std::vector<uint32_t>(n, 1), where n is automatically guessed.

Member Data Documentation

◆ origins

std::optional<ComponentBatch> rerun::archetypes::Arrows3D::origins

All the origin (base) positions for each arrow in the batch.

If no origins are set, (0, 0, 0) is used as the origin for each arrow.

◆ radii

std::optional<ComponentBatch> rerun::archetypes::Arrows3D::radii

Optional radii for the arrows.

The shaft is rendered as a line with radius = 0.5 * radius. The tip is rendered with height = 2.0 * radius and radius = 1.0 * radius.

◆ labels

std::optional<ComponentBatch> rerun::archetypes::Arrows3D::labels

Optional text labels for the arrows.

If there's a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

◆ class_ids

std::optional<ComponentBatch> rerun::archetypes::Arrows3D::class_ids

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

◆ Descriptor_vectors

constexpr auto rerun::archetypes::Arrows3D::Descriptor_vectors
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "vectors",
Loggable<rerun::components::Vector3D>::Descriptor.component_name
)
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition arrows3d.hpp:103

ComponentDescriptor for the vectors field.

◆ Descriptor_origins

constexpr auto rerun::archetypes::Arrows3D::Descriptor_origins
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "origins",
Loggable<rerun::components::Position3D>::Descriptor.component_name
)

ComponentDescriptor for the origins field.

◆ Descriptor_radii

constexpr auto rerun::archetypes::Arrows3D::Descriptor_radii
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "radii", Loggable<rerun::components::Radius>::Descriptor.component_name
)

ComponentDescriptor for the radii field.

◆ Descriptor_colors

constexpr auto rerun::archetypes::Arrows3D::Descriptor_colors
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "colors", Loggable<rerun::components::Color>::Descriptor.component_name
)

ComponentDescriptor for the colors field.

◆ Descriptor_labels

constexpr auto rerun::archetypes::Arrows3D::Descriptor_labels
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "labels", Loggable<rerun::components::Text>::Descriptor.component_name
)

ComponentDescriptor for the labels field.

◆ Descriptor_show_labels

constexpr auto rerun::archetypes::Arrows3D::Descriptor_show_labels
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "show_labels",
Loggable<rerun::components::ShowLabels>::Descriptor.component_name
)

ComponentDescriptor for the show_labels field.

◆ Descriptor_class_ids

constexpr auto rerun::archetypes::Arrows3D::Descriptor_class_ids
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "class_ids",
Loggable<rerun::components::ClassId>::Descriptor.component_name
)

ComponentDescriptor for the class_ids field.


The documentation for this struct was generated from the following file: