6#include "../collection.hpp"
7#include "../component_batch.hpp"
8#include "../component_column.hpp"
9#include "../components/albedo_factor.hpp"
10#include "../components/class_id.hpp"
11#include "../components/color.hpp"
12#include "../components/image_buffer.hpp"
13#include "../components/image_format.hpp"
14#include "../components/position3d.hpp"
15#include "../components/texcoord2d.hpp"
16#include "../components/triangle_indices.hpp"
17#include "../components/vector3d.hpp"
18#include "../indicator_component.hpp"
19#include "../result.hpp"
148 static constexpr const char IndicatorComponentName[] =
"rerun.components.Mesh3DIndicator";
212 .value_or_throw()) {}
231 return std::move(*
this);
241 return std::move(*
this);
250 return std::move(*
this);
257 return std::move(*
this);
267 return std::move(*
this);
274 return std::move(*
this);
286 return std::move(*
this);
299 _albedo_texture_buffer,
303 return std::move(*
this);
314 _albedo_texture_buffer,
318 return std::move(*
this);
326 _albedo_texture_format,
330 return std::move(*
this);
341 _albedo_texture_format,
345 return std::move(*
this);
354 return std::move(*
this);
378 template <
typename T>
383 struct AsComponents<archetypes::
Mesh3D> {
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All built-in archetypes. See Types in the Rerun manual.
Definition rerun.hpp:76
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Arrow-encoded data of a single batch of components together with a component descriptor.
Definition component_batch.hpp:28
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor=rerun::Loggable< T >::Descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:14
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: A 3D triangle mesh as specified by its per-mesh and per-vertex properties.
Definition mesh3d.hpp:110
static constexpr auto Descriptor_vertex_texcoords
ComponentDescriptor for the vertex_texcoords field.
Definition mesh3d.hpp:176
static constexpr auto Descriptor_albedo_texture_format
ComponentDescriptor for the albedo_texture_format field.
Definition mesh3d.hpp:191
Mesh3D with_albedo_texture_format(const rerun::components::ImageFormat &_albedo_texture_format) &&
The format of the albedo_texture_buffer, if any.
Definition mesh3d.hpp:322
static constexpr auto Descriptor_class_ids
ComponentDescriptor for the class_ids field.
Definition mesh3d.hpp:196
Mesh3D with_triangle_indices(const Collection< rerun::components::TriangleIndices > &_triangle_indices) &&
Optional indices for the triangles that make up the mesh.
Definition mesh3d.hpp:235
Mesh3D with_many_albedo_texture_format(const Collection< rerun::components::ImageFormat > &_albedo_texture_format) &&
This method makes it possible to pack multiple albedo_texture_format in a single component batch.
Definition mesh3d.hpp:337
static constexpr auto Descriptor_triangle_indices
ComponentDescriptor for the triangle_indices field.
Definition mesh3d.hpp:161
static constexpr auto Descriptor_vertex_colors
ComponentDescriptor for the vertex_colors field.
Definition mesh3d.hpp:171
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition mesh3d.hpp:153
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
std::optional< ComponentBatch > albedo_factor
A color multiplier applied to the whole mesh.
Definition mesh3d.hpp:129
static Mesh3D update_fields()
Update only some specific fields of a Mesh3D.
Definition mesh3d.hpp:215
static Mesh3D clear_fields()
Clear all the fields of a Mesh3D.
Mesh3D with_vertex_texcoords(const Collection< rerun::components::Texcoord2D > &_vertex_texcoords) &&
An optional uv texture coordinate for each vertex.
Definition mesh3d.hpp:261
static constexpr auto Descriptor_vertex_normals
ComponentDescriptor for the vertex_normals field.
Definition mesh3d.hpp:166
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
Mesh3D with_vertex_normals(const Collection< rerun::components::Vector3D > &_vertex_normals) &&
An optional normal for each vertex.
Definition mesh3d.hpp:245
Mesh3D with_many_albedo_texture_buffer(const Collection< rerun::components::ImageBuffer > &_albedo_texture_buffer) &&
This method makes it possible to pack multiple albedo_texture_buffer in a single component batch.
Definition mesh3d.hpp:310
static constexpr auto Descriptor_vertex_positions
ComponentDescriptor for the vertex_positions field.
Definition mesh3d.hpp:156
static constexpr auto Descriptor_albedo_texture_buffer
ComponentDescriptor for the albedo_texture_buffer field.
Definition mesh3d.hpp:186
std::optional< ComponentBatch > vertex_texcoords
An optional uv texture coordinate for each vertex.
Definition mesh3d.hpp:126
std::optional< ComponentBatch > vertex_positions
The positions of each vertex.
Definition mesh3d.hpp:114
Mesh3D with_albedo_factor(const rerun::components::AlbedoFactor &_albedo_factor) &&
A color multiplier applied to the whole mesh.
Definition mesh3d.hpp:271
Mesh3D with_many_albedo_factor(const Collection< rerun::components::AlbedoFactor > &_albedo_factor) &&
This method makes it possible to pack multiple albedo_factor in a single component batch.
Definition mesh3d.hpp:281
static constexpr auto Descriptor_albedo_factor
ComponentDescriptor for the albedo_factor field.
Definition mesh3d.hpp:181
std::optional< ComponentBatch > class_ids
Optional class Ids for the vertices.
Definition mesh3d.hpp:145
std::optional< ComponentBatch > albedo_texture_buffer
Optional albedo texture.
Definition mesh3d.hpp:137
std::optional< ComponentBatch > vertex_colors
An optional color for each vertex.
Definition mesh3d.hpp:123
Mesh3D with_vertex_colors(const Collection< rerun::components::Color > &_vertex_colors) &&
An optional color for each vertex.
Definition mesh3d.hpp:254
Mesh3D with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) &&
Optional class Ids for the vertices.
Definition mesh3d.hpp:351
Mesh3D with_vertex_positions(const Collection< rerun::components::Position3D > &_vertex_positions) &&
The positions of each vertex.
Definition mesh3d.hpp:225
std::optional< ComponentBatch > vertex_normals
An optional normal for each vertex.
Definition mesh3d.hpp:120
std::optional< ComponentBatch > triangle_indices
Optional indices for the triangles that make up the mesh.
Definition mesh3d.hpp:117
Mesh3D with_albedo_texture_buffer(const rerun::components::ImageBuffer &_albedo_texture_buffer) &&
Optional albedo texture.
Definition mesh3d.hpp:295
std::optional< ComponentBatch > albedo_texture_format
The format of the albedo_texture_buffer, if any.
Definition mesh3d.hpp:140
Component: A color multiplier, usually applied to a whole entity, e.g. a mesh.
Definition albedo_factor.hpp:15
Component: A buffer that is known to store image data.
Definition image_buffer.hpp:19
Indicator component used by archetypes when converting them to component lists.
Definition indicator_component.hpp:32