6#include "../collection.hpp"
7#include "../component_batch.hpp"
8#include "../component_column.hpp"
9#include "../components/class_id.hpp"
10#include "../components/color.hpp"
11#include "../components/keypoint_id.hpp"
12#include "../components/position3d.hpp"
13#include "../components/radius.hpp"
14#include "../components/show_labels.hpp"
15#include "../components/text.hpp"
16#include "../indicator_component.hpp"
17#include "../result.hpp"
180 std::optional<ComponentBatch>
radii;
210 static constexpr const char IndicatorComponentName[] =
"rerun.components.Points3DIndicator";
259 .value_or_throw()) {}
273 return std::move(*
this);
279 return std::move(*
this);
285 return std::move(*
this);
294 return std::move(*
this);
301 return std::move(*
this);
312 return std::move(*
this);
321 return std::move(*
this);
336 return std::move(*
this);
360 template <
typename T>
365 struct AsComponents<archetypes::
Points3D> {
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All built-in archetypes. See Types in the Rerun manual.
Definition rerun.hpp:76
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Arrow-encoded data of a single batch of components together with a component descriptor.
Definition component_batch.hpp:28
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor=rerun::Loggable< T >::Descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:14
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: A 3D point cloud with positions and optional colors, radii, labels, etc.
Definition points3d.hpp:175
static constexpr auto Descriptor_class_ids
ComponentDescriptor for the class_ids field.
Definition points3d.hpp:240
std::optional< ComponentBatch > class_ids
Optional class Ids for the points.
Definition points3d.hpp:197
std::optional< ComponentBatch > keypoint_ids
Optional keypoint IDs for the points, identifying them within a class.
Definition points3d.hpp:207
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > positions
All the 3D positions at which the point cloud shows points.
Definition points3d.hpp:177
static constexpr auto Descriptor_radii
ComponentDescriptor for the radii field.
Definition points3d.hpp:223
static constexpr auto Descriptor_colors
ComponentDescriptor for the colors field.
Definition points3d.hpp:227
Points3D with_labels(const Collection< rerun::components::Text > &_labels) &&
Optional text labels for the points.
Definition points3d.hpp:292
Points3D with_positions(const Collection< rerun::components::Position3D > &_positions) &&
All the 3D positions at which the point cloud shows points.
Definition points3d.hpp:270
Points3D with_many_show_labels(const Collection< rerun::components::ShowLabels > &_show_labels) &&
This method makes it possible to pack multiple show_labels in a single component batch.
Definition points3d.hpp:308
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static constexpr auto Descriptor_labels
ComponentDescriptor for the labels field.
Definition points3d.hpp:231
Points3D with_radii(const Collection< rerun::components::Radius > &_radii) &&
Optional radii for the points, effectively turning them into circles.
Definition points3d.hpp:277
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition points3d.hpp:215
static Points3D clear_fields()
Clear all the fields of a Points3D.
Points3D with_show_labels(const rerun::components::ShowLabels &_show_labels) &&
Optional choice of whether the text labels should be shown by default.
Definition points3d.hpp:298
static constexpr auto Descriptor_positions
ComponentDescriptor for the positions field.
Definition points3d.hpp:218
std::optional< ComponentBatch > labels
Optional text labels for the points.
Definition points3d.hpp:189
static constexpr auto Descriptor_show_labels
ComponentDescriptor for the show_labels field.
Definition points3d.hpp:235
std::optional< ComponentBatch > radii
Optional radii for the points, effectively turning them into circles.
Definition points3d.hpp:180
static Points3D update_fields()
Update only some specific fields of a Points3D.
Definition points3d.hpp:262
std::optional< ComponentBatch > show_labels
Optional choice of whether the text labels should be shown by default.
Definition points3d.hpp:192
Points3D with_colors(const Collection< rerun::components::Color > &_colors) &&
Optional colors for the points.
Definition points3d.hpp:283
Points3D with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) &&
Optional class Ids for the points.
Definition points3d.hpp:318
std::optional< ComponentBatch > colors
Optional colors for the points.
Definition points3d.hpp:183
static constexpr auto Descriptor_keypoint_ids
ComponentDescriptor for the keypoint_ids field.
Definition points3d.hpp:245
Points3D with_keypoint_ids(const Collection< rerun::components::KeypointId > &_keypoint_ids) &&
Optional keypoint IDs for the points, identifying them within a class.
Definition points3d.hpp:332
Indicator component used by archetypes when converting them to component lists.
Definition indicator_component.hpp:32
Component: Whether the entity's components::Text label is shown.
Definition show_labels.hpp:19