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rerun::archetypes::Points2D Struct Reference

Archetype: A 2D point cloud with positions and optional colors, radii, labels, etc. More...

#include <rerun/archetypes/points2d.hpp>

Public Types

using IndicatorComponent = rerun::components::IndicatorComponent< IndicatorComponentName >
 Indicator component, used to identify the archetype when converting to a list of components.
 

Public Member Functions

 Points2D (Points2D &&other)=default
 
 Points2D (const Points2D &other)=default
 
Points2Doperator= (const Points2D &other)=default
 
Points2Doperator= (Points2D &&other)=default
 
 Points2D (Collection< rerun::components::Position2D > _positions)
 
Points2D with_positions (const Collection< rerun::components::Position2D > &_positions) &&
 All the 2D positions at which the point cloud shows points.
 
Points2D with_radii (const Collection< rerun::components::Radius > &_radii) &&
 Optional radii for the points, effectively turning them into circles.
 
Points2D with_colors (const Collection< rerun::components::Color > &_colors) &&
 Optional colors for the points.
 
Points2D with_labels (const Collection< rerun::components::Text > &_labels) &&
 Optional text labels for the points.
 
Points2D with_show_labels (const rerun::components::ShowLabels &_show_labels) &&
 Optional choice of whether the text labels should be shown by default.
 
Points2D with_many_show_labels (const Collection< rerun::components::ShowLabels > &_show_labels) &&
 This method makes it possible to pack multiple show_labels in a single component batch.
 
Points2D with_draw_order (const rerun::components::DrawOrder &_draw_order) &&
 An optional floating point value that specifies the 2D drawing order.
 
Points2D with_many_draw_order (const Collection< rerun::components::DrawOrder > &_draw_order) &&
 This method makes it possible to pack multiple draw_order in a single component batch.
 
Points2D with_class_ids (const Collection< rerun::components::ClassId > &_class_ids) &&
 Optional class Ids for the points.
 
Points2D with_keypoint_ids (const Collection< rerun::components::KeypointId > &_keypoint_ids) &&
 Optional keypoint IDs for the points, identifying them within a class.
 
Collection< ComponentColumncolumns (const Collection< uint32_t > &lengths_)
 Partitions the component data into multiple sub-batches.
 
Collection< ComponentColumncolumns ()
 Partitions the component data into unit-length sub-batches.
 

Static Public Member Functions

static Points2D update_fields ()
 Update only some specific fields of a Points2D.
 
static Points2D clear_fields ()
 Clear all the fields of a Points2D.
 

Public Attributes

std::optional< ComponentBatchpositions
 All the 2D positions at which the point cloud shows points.
 
std::optional< ComponentBatchradii
 Optional radii for the points, effectively turning them into circles.
 
std::optional< ComponentBatchcolors
 Optional colors for the points.
 
std::optional< ComponentBatchlabels
 Optional text labels for the points.
 
std::optional< ComponentBatchshow_labels
 Optional choice of whether the text labels should be shown by default.
 
std::optional< ComponentBatchdraw_order
 An optional floating point value that specifies the 2D drawing order.
 
std::optional< ComponentBatchclass_ids
 Optional class Ids for the points.
 
std::optional< ComponentBatchkeypoint_ids
 Optional keypoint IDs for the points, identifying them within a class.
 

Static Public Attributes

static constexpr const char IndicatorComponentName [] = "rerun.components.Points2DIndicator"
 
static constexpr const char ArchetypeName [] = "rerun.archetypes.Points2D"
 The name of the archetype as used in ComponentDescriptors.
 
static constexpr auto Descriptor_positions
 ComponentDescriptor for the positions field.
 
static constexpr auto Descriptor_radii
 ComponentDescriptor for the radii field.
 
static constexpr auto Descriptor_colors
 ComponentDescriptor for the colors field.
 
static constexpr auto Descriptor_labels
 ComponentDescriptor for the labels field.
 
static constexpr auto Descriptor_show_labels
 ComponentDescriptor for the show_labels field.
 
static constexpr auto Descriptor_draw_order
 ComponentDescriptor for the draw_order field.
 
static constexpr auto Descriptor_class_ids
 ComponentDescriptor for the class_ids field.
 
static constexpr auto Descriptor_keypoint_ids
 ComponentDescriptor for the keypoint_ids field.
 

Detailed Description

Archetype: A 2D point cloud with positions and optional colors, radii, labels, etc.

Examples

Randomly distributed 2D points with varying color and radius

image

#include <rerun.hpp>
#include <algorithm>
#include <random>
#include <vector>
int main() {
const auto rec = rerun::RecordingStream("rerun_example_points2d_random");
rec.spawn().exit_on_failure();
std::default_random_engine gen;
std::uniform_real_distribution<float> dist_pos(-3.0f, 3.0f);
std::uniform_real_distribution<float> dist_radius(0.1f, 1.0f);
// On MSVC uint8_t distributions are not supported.
std::uniform_int_distribution<int> dist_color(0, 255);
std::vector<rerun::Position2D> points2d(10);
std::generate(points2d.begin(), points2d.end(), [&] {
return rerun::Position2D(dist_pos(gen), dist_pos(gen));
});
std::vector<rerun::Color> colors(10);
std::generate(colors.begin(), colors.end(), [&] {
return rerun::Color(
static_cast<uint8_t>(dist_color(gen)),
static_cast<uint8_t>(dist_color(gen)),
static_cast<uint8_t>(dist_color(gen))
);
});
std::vector<rerun::Radius> radii(10);
std::generate(radii.begin(), radii.end(), [&] { return dist_radius(gen); });
rec.log("random", rerun::Points2D(points2d).with_colors(colors).with_radii(radii));
// TODO(#5520): log VisualBounds2D
}
A RecordingStream handles everything related to logging data into Rerun.
Definition recording_stream.hpp:60
Archetype: A 2D point cloud with positions and optional colors, radii, labels, etc.
Definition points2d.hpp:107
std::optional< ComponentBatch > colors
Optional colors for the points.
Definition points2d.hpp:115
Points2D with_colors(const Collection< rerun::components::Color > &_colors) &&
Optional colors for the points.
Definition points2d.hpp:225
Points2D with_radii(const Collection< rerun::components::Radius > &_radii) &&
Optional radii for the points, effectively turning them into circles.
Definition points2d.hpp:219
std::optional< ComponentBatch > radii
Optional radii for the points, effectively turning them into circles.
Definition points2d.hpp:112

Log points with radii given in UI points

image

#include <rerun.hpp>
int main() {
const auto rec = rerun::RecordingStream("rerun_example_points2d_ui_radius");
rec.spawn().exit_on_failure();
// Two blue points with scene unit radii of 0.1 and 0.3.
rec.log(
"scene_units",
rerun::Points2D({{0.0f, 0.0f}, {0.0f, 1.0f}})
// By default, radii are interpreted as world-space units.
.with_radii({0.1f, 0.3f})
);
// Two red points with ui point radii of 40 and 60.
// UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
// For 100% ui scaling, UI points are equal to pixels.
rec.log(
"ui_points",
rerun::Points2D({{1.0f, 0.0f}, {1.0f, 1.0f}})
// rerun::Radius::ui_points produces radii that the viewer interprets as given in ui points.
})
);
// TODO(#5521): log VisualBounds2D
}
Component: An RGBA color with unmultiplied/separate alpha, in sRGB gamma space with linear alpha.
Definition color.hpp:18
static Radius ui_points(float radius_in_ui_points)
Creates a new radius in ui points.
Definition radius.hpp:36

Member Function Documentation

◆ with_labels()

Points2D rerun::archetypes::Points2D::with_labels ( const Collection< rerun::components::Text > &  _labels) &&
inline

Optional text labels for the points.

If there's a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

◆ with_many_show_labels()

Points2D rerun::archetypes::Points2D::with_many_show_labels ( const Collection< rerun::components::ShowLabels > &  _show_labels) &&
inline

This method makes it possible to pack multiple show_labels in a single component batch.

This only makes sense when used in conjunction with columns. with_show_labels should be used when logging a single row's worth of data.

◆ with_draw_order()

Points2D rerun::archetypes::Points2D::with_draw_order ( const rerun::components::DrawOrder _draw_order) &&
inline

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

◆ with_many_draw_order()

Points2D rerun::archetypes::Points2D::with_many_draw_order ( const Collection< rerun::components::DrawOrder > &  _draw_order) &&
inline

This method makes it possible to pack multiple draw_order in a single component batch.

This only makes sense when used in conjunction with columns. with_draw_order should be used when logging a single row's worth of data.

◆ with_class_ids()

Points2D rerun::archetypes::Points2D::with_class_ids ( const Collection< rerun::components::ClassId > &  _class_ids) &&
inline

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

◆ with_keypoint_ids()

Points2D rerun::archetypes::Points2D::with_keypoint_ids ( const Collection< rerun::components::KeypointId > &  _keypoint_ids) &&
inline

Optional keypoint IDs for the points, identifying them within a class.

If keypoint IDs are passed in but no components::ClassIds were specified, the components::ClassId will default to 0. This is useful to identify points within a single classification (which is identified with class_id). E.g. the classification might be 'Person' and the keypoints refer to joints on a detected skeleton.

◆ columns() [1/2]

Collection< ComponentColumn > rerun::archetypes::Points2D::columns ( const Collection< uint32_t > &  lengths_)

Partitions the component data into multiple sub-batches.

Specifically, this transforms the existing ComponentBatch data into ComponentColumns instead, via ComponentBatch::partitioned.

This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.

The specified lengths must sum to the total length of the component batch.

◆ columns() [2/2]

Collection< ComponentColumn > rerun::archetypes::Points2D::columns ( )

Partitions the component data into unit-length sub-batches.

This is semantically similar to calling columns with std::vector<uint32_t>(n, 1), where n is automatically guessed.

Member Data Documentation

◆ labels

std::optional<ComponentBatch> rerun::archetypes::Points2D::labels

Optional text labels for the points.

If there's a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

◆ draw_order

std::optional<ComponentBatch> rerun::archetypes::Points2D::draw_order

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values.

◆ class_ids

std::optional<ComponentBatch> rerun::archetypes::Points2D::class_ids

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

◆ keypoint_ids

std::optional<ComponentBatch> rerun::archetypes::Points2D::keypoint_ids

Optional keypoint IDs for the points, identifying them within a class.

If keypoint IDs are passed in but no components::ClassIds were specified, the components::ClassId will default to 0. This is useful to identify points within a single classification (which is identified with class_id). E.g. the classification might be 'Person' and the keypoints refer to joints on a detected skeleton.

◆ Descriptor_positions

constexpr auto rerun::archetypes::Points2D::Descriptor_positions
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "positions",
Loggable<rerun::components::Position2D>::Descriptor.component_name
)
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition points2d.hpp:152

ComponentDescriptor for the positions field.

◆ Descriptor_radii

constexpr auto rerun::archetypes::Points2D::Descriptor_radii
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "radii", Loggable<rerun::components::Radius>::Descriptor.component_name
)

ComponentDescriptor for the radii field.

◆ Descriptor_colors

constexpr auto rerun::archetypes::Points2D::Descriptor_colors
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "colors", Loggable<rerun::components::Color>::Descriptor.component_name
)

ComponentDescriptor for the colors field.

◆ Descriptor_labels

constexpr auto rerun::archetypes::Points2D::Descriptor_labels
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "labels", Loggable<rerun::components::Text>::Descriptor.component_name
)

ComponentDescriptor for the labels field.

◆ Descriptor_show_labels

constexpr auto rerun::archetypes::Points2D::Descriptor_show_labels
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "show_labels",
Loggable<rerun::components::ShowLabels>::Descriptor.component_name
)

ComponentDescriptor for the show_labels field.

◆ Descriptor_draw_order

constexpr auto rerun::archetypes::Points2D::Descriptor_draw_order
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "draw_order",
Loggable<rerun::components::DrawOrder>::Descriptor.component_name
)

ComponentDescriptor for the draw_order field.

◆ Descriptor_class_ids

constexpr auto rerun::archetypes::Points2D::Descriptor_class_ids
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "class_ids",
Loggable<rerun::components::ClassId>::Descriptor.component_name
)

ComponentDescriptor for the class_ids field.

◆ Descriptor_keypoint_ids

constexpr auto rerun::archetypes::Points2D::Descriptor_keypoint_ids
staticconstexpr
Initial value:
= ComponentDescriptor(
ArchetypeName, "keypoint_ids",
Loggable<rerun::components::KeypointId>::Descriptor.component_name
)

ComponentDescriptor for the keypoint_ids field.


The documentation for this struct was generated from the following file: