Rerun C++ SDK
|
Component: 3D rotation represented by a rotation around a given axis that doesn't propagate in the transform hierarchy. More...
#include <rerun/components/pose_rotation_axis_angle.hpp>
Public Member Functions | |
PoseRotationAxisAngle (rerun::datatypes::RotationAxisAngle rotation_) | |
PoseRotationAxisAngle & | operator= (rerun::datatypes::RotationAxisAngle rotation_) |
operator rerun::datatypes::RotationAxisAngle () const | |
Cast to the underlying RotationAxisAngle datatype. | |
Public Attributes | |
rerun::datatypes::RotationAxisAngle | rotation |
Component: 3D rotation represented by a rotation around a given axis that doesn't propagate in the transform hierarchy.
If normalization of the rotation axis fails the rotation is treated as an invalid transform, unless the angle is zero in which case it is treated as an identity.