pub struct GpuRenderPipelinePool {
pool: StaticResourcePool<GpuRenderPipelineHandle, RenderPipelineDesc, RenderPipeline>,
}
Fields§
§pool: StaticResourcePool<GpuRenderPipelineHandle, RenderPipelineDesc, RenderPipeline>
Implementations§
source§impl GpuRenderPipelinePool
impl GpuRenderPipelinePool
pub fn get_or_create( &self, ctx: &RenderContext, desc: &RenderPipelineDesc ) -> GpuRenderPipelineHandle
pub fn begin_frame( &mut self, device: &Device, frame_index: u64, shader_modules: &GpuShaderModulePool, pipeline_layouts: &GpuPipelineLayoutPool )
sourcepub fn resources(
&self
) -> StaticResourcePoolReadLockAccessor<'_, GpuRenderPipelineHandle, RenderPipeline>
pub fn resources( &self ) -> StaticResourcePoolReadLockAccessor<'_, GpuRenderPipelineHandle, RenderPipeline>
Locks the resource pool for resolving handles.
While it is locked, no new resources can be added.
pub fn num_resources(&self) -> usize
Trait Implementations§
source§impl Default for GpuRenderPipelinePool
impl Default for GpuRenderPipelinePool
source§fn default() -> GpuRenderPipelinePool
fn default() -> GpuRenderPipelinePool
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for GpuRenderPipelinePool
impl !RefUnwindSafe for GpuRenderPipelinePool
impl Send for GpuRenderPipelinePool
impl Sync for GpuRenderPipelinePool
impl Unpin for GpuRenderPipelinePool
impl !UnwindSafe for GpuRenderPipelinePool
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