pub struct GpuShaderModulePool {
pool: StaticResourcePool<GpuShaderModuleHandle, ShaderModuleDesc, ShaderModule>,
pub shader_text_workaround_replacements: Vec<(String, String)>,
}
Fields§
§pool: StaticResourcePool<GpuShaderModuleHandle, ShaderModuleDesc, ShaderModule>
§shader_text_workaround_replacements: Vec<(String, String)>
Workarounds via text replacement in shader source code.
TODO(andreas): These should be solved with a pre-processor.
Implementations§
source§impl GpuShaderModulePool
impl GpuShaderModulePool
pub fn get_or_create( &self, ctx: &RenderContext, desc: &ShaderModuleDesc ) -> GpuShaderModuleHandle
pub fn begin_frame<Fs: FileSystem>( &mut self, device: &Device, resolver: &FileResolver<Fs>, frame_index: u64, updated_paths: &HashSet<PathBuf> )
sourcepub fn resources(
&self
) -> StaticResourcePoolReadLockAccessor<'_, GpuShaderModuleHandle, ShaderModule>
pub fn resources( &self ) -> StaticResourcePoolReadLockAccessor<'_, GpuShaderModuleHandle, ShaderModule>
Locks the resource pool for resolving handles.
While it is locked, no new resources can be added.
pub fn num_resources(&self) -> usize
Trait Implementations§
source§impl Default for GpuShaderModulePool
impl Default for GpuShaderModulePool
source§fn default() -> GpuShaderModulePool
fn default() -> GpuShaderModulePool
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for GpuShaderModulePool
impl !RefUnwindSafe for GpuShaderModulePool
impl Send for GpuShaderModulePool
impl Sync for GpuShaderModulePool
impl Unpin for GpuShaderModulePool
impl !UnwindSafe for GpuShaderModulePool
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