pub struct YuvFormatConversionTask {
bind_group: GpuBindGroup,
target_texture: Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>,
}
Expand description
A work item for the subsampling converter.
Fields§
§bind_group: GpuBindGroup
§target_texture: Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
Implementations§
source§impl YuvFormatConversionTask
impl YuvFormatConversionTask
sourcepub const OUTPUT_FORMAT: TextureFormat = wgpu::TextureFormat::Rgba8Unorm
pub const OUTPUT_FORMAT: TextureFormat = wgpu::TextureFormat::Rgba8Unorm
Format that a target texture must have in order to be used as output of this converter.
sRGB encoded 8 bit texture.
Not using [wgpu::TextureFormat::Rgba8UnormSrgb
] since consumers typically consume this
texture with software EOTF (“to linear”) for more flexibility.
sourcepub const REQUIRED_TARGET_TEXTURE_USAGE_FLAGS: TextureUsages = wgpu::TextureUsages::RENDER_ATTACHMENT
pub const REQUIRED_TARGET_TEXTURE_USAGE_FLAGS: TextureUsages = wgpu::TextureUsages::RENDER_ATTACHMENT
Usage flags that a target texture must have in order to be used as output of this converter.
sourcepub fn new(
ctx: &RenderContext,
yuv_layout: YuvPixelLayout,
yuv_range: YuvRange,
yuv_matrix_coefficients: YuvMatrixCoefficients,
input_data: &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>,
target_texture: &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
) -> Self
pub fn new( ctx: &RenderContext, yuv_layout: YuvPixelLayout, yuv_range: YuvRange, yuv_matrix_coefficients: YuvMatrixCoefficients, input_data: &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>, target_texture: &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>> ) -> Self
Creates a new conversion task that can be used with YuvFormatConverter
.
Does not validate that the input data has the expected format,
see methods of YuvPixelLayout
for details.
sourcepub fn convert_input_data_to_texture(
self,
ctx: &RenderContext
) -> Result<(), DrawError>
pub fn convert_input_data_to_texture( self, ctx: &RenderContext ) -> Result<(), DrawError>
Runs the conversion from the input texture data.
Trait Implementations§
source§impl DrawData for YuvFormatConversionTask
impl DrawData for YuvFormatConversionTask
type Renderer = YuvFormatConverter
Auto Trait Implementations§
impl Freeze for YuvFormatConversionTask
impl !RefUnwindSafe for YuvFormatConversionTask
impl Send for YuvFormatConversionTask
impl Sync for YuvFormatConversionTask
impl Unpin for YuvFormatConversionTask
impl !UnwindSafe for YuvFormatConversionTask
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T: ?Sized,
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