Struct rerun::external::re_viewer_context::ViewContext
source · pub struct ViewContext<'a> {
pub viewer_ctx: &'a ViewerContext<'a>,
pub view_id: BlueprintId<ViewIdRegistry>,
pub view_state: &'a (dyn ViewState + 'static),
pub visualizer_collection: Arc<VisualizerCollection>,
pub query_result: &'a DataQueryResult,
}
Expand description
The context associated with a view.
This combines our crate::ViewerContext
with crate::ViewState
and other view-specific information. This is used as the interface for
execution of view systems and selection panel UI elements that happen
within the context of a view to simplify plumbing of the necessary
information to resolve a query with possible overrides and fallback values.
Fields§
§viewer_ctx: &'a ViewerContext<'a>
§view_id: BlueprintId<ViewIdRegistry>
§view_state: &'a (dyn ViewState + 'static)
§visualizer_collection: Arc<VisualizerCollection>
§query_result: &'a DataQueryResult
Implementations§
source§impl<'a> ViewContext<'a>
impl<'a> ViewContext<'a>
pub fn query_context( &'a self, data_result: &'a DataResult, query: &'a LatestAtQuery, ) -> QueryContext<'a>
sourcepub fn recording_engine(&self) -> StorageEngineReadGuard<'_>
pub fn recording_engine(&self) -> StorageEngineReadGuard<'_>
The StorageEngine
for the active recording.
sourcepub fn blueprint_db(&self) -> &EntityDb
pub fn blueprint_db(&self) -> &EntityDb
The active blueprint.
sourcepub fn recording_id(&self) -> StoreId
pub fn recording_id(&self) -> StoreId
The StoreId
of the active recording.
sourcepub fn selection(&self) -> &ItemCollection
pub fn selection(&self) -> &ItemCollection
Returns the current selection.
sourcepub fn hovered(&self) -> &ItemCollection
pub fn hovered(&self) -> &ItemCollection
Returns the currently hovered objects.
pub fn selection_state(&self) -> &ApplicationSelectionState
sourcepub fn current_query(&self) -> LatestAtQuery
pub fn current_query(&self) -> LatestAtQuery
The current time query, based on the current time control.
pub fn lookup_query_result( &self, id: BlueprintId<ViewIdRegistry>, ) -> &DataQueryResult
pub fn save_blueprint_array( &self, entity_path: &EntityPath, component_name: ComponentName, array: Box<dyn Array>, )
pub fn save_blueprint_archetype( &self, entity_path: &EntityPath, components: &dyn AsComponents, )
pub fn save_blueprint_component( &self, entity_path: &EntityPath, components: &dyn ComponentBatch, )
pub fn save_empty_blueprint_component<C>(&self, entity_path: &EntityPath)where
C: Component + 'a,
pub fn reset_blueprint_component_by_name( &self, entity_path: &EntityPath, component_name: ComponentName, )
sourcepub fn clear_blueprint_component_by_name(
&self,
entity_path: &EntityPath,
component_name: ComponentName,
)
pub fn clear_blueprint_component_by_name( &self, entity_path: &EntityPath, component_name: ComponentName, )
Clears a component in the blueprint store by logging an empty array if it exists.
pub fn blueprint_timepoint_for_writes(&self) -> TimePoint
Auto Trait Implementations§
impl<'a> Freeze for ViewContext<'a>
impl<'a> !RefUnwindSafe for ViewContext<'a>
impl<'a> Send for ViewContext<'a>
impl<'a> Sync for ViewContext<'a>
impl<'a> Unpin for ViewContext<'a>
impl<'a> !UnwindSafe for ViewContext<'a>
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