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Rerun C++ SDK
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Archetype: One or more transforms between the current entity and its parent. More...
#include <rerun/archetypes/instance_poses3d.hpp>
Public Member Functions | |
| InstancePoses3D (InstancePoses3D &&other)=default | |
| InstancePoses3D (const InstancePoses3D &other)=default | |
| InstancePoses3D & | operator= (const InstancePoses3D &other)=default |
| InstancePoses3D & | operator= (InstancePoses3D &&other)=default |
| InstancePoses3D | with_translations (const Collection< rerun::components::PoseTranslation3D > &_translations) && |
| Translation vectors. | |
| InstancePoses3D | with_rotation_axis_angles (const Collection< rerun::components::PoseRotationAxisAngle > &_rotation_axis_angles) && |
| Rotations via axis + angle. | |
| InstancePoses3D | with_quaternions (const Collection< rerun::components::PoseRotationQuat > &_quaternions) && |
| Rotations via quaternion. | |
| InstancePoses3D | with_scales (const Collection< rerun::components::PoseScale3D > &_scales) && |
| Scaling factors. | |
| InstancePoses3D | with_mat3x3 (const Collection< rerun::components::PoseTransformMat3x3 > &_mat3x3) && |
| 3x3 transformation matrices. | |
| Collection< ComponentColumn > | columns (const Collection< uint32_t > &lengths_) |
| Partitions the component data into multiple sub-batches. | |
| Collection< ComponentColumn > | columns () |
| Partitions the component data into unit-length sub-batches. | |
Static Public Member Functions | |
| static InstancePoses3D | update_fields () |
Update only some specific fields of a InstancePoses3D. | |
| static InstancePoses3D | clear_fields () |
Clear all the fields of a InstancePoses3D. | |
Public Attributes | |
| std::optional< ComponentBatch > | translations |
| Translation vectors. | |
| std::optional< ComponentBatch > | rotation_axis_angles |
| Rotations via axis + angle. | |
| std::optional< ComponentBatch > | quaternions |
| Rotations via quaternion. | |
| std::optional< ComponentBatch > | scales |
| Scaling factors. | |
| std::optional< ComponentBatch > | mat3x3 |
| 3x3 transformation matrices. | |
Static Public Attributes | |
| static constexpr const char | ArchetypeName [] = "rerun.archetypes.InstancePoses3D" |
The name of the archetype as used in ComponentDescriptors. | |
| static constexpr auto | Descriptor_translations |
ComponentDescriptor for the translations field. | |
| static constexpr auto | Descriptor_rotation_axis_angles |
ComponentDescriptor for the rotation_axis_angles field. | |
| static constexpr auto | Descriptor_quaternions |
ComponentDescriptor for the quaternions field. | |
| static constexpr auto | Descriptor_scales |
ComponentDescriptor for the scales field. | |
| static constexpr auto | Descriptor_mat3x3 |
ComponentDescriptor for the mat3x3 field. | |
Archetype: One or more transforms between the current entity and its parent.
Unlike archetypes::Transform3D, it is not propagated in the transform hierarchy.
If both archetypes::InstancePoses3D and archetypes::Transform3D are present, first the tree propagating archetypes::Transform3D is applied, then archetypes::InstancePoses3D.
From the point of view of the entity's coordinate system, all components are applied in the inverse order they are listed here. E.g. if both a translation and a max3x3 transform are present, the 3x3 matrix is applied first, followed by the translation.
Currently, many visualizers support only a single instance transform per entity. Check archetype documentations for details - if not otherwise specified, only the first instance transform is applied. Some visualizers like the mesh visualizer used for archetypes::Mesh3D, will draw an object for every pose, a behavior also known as "instancing".

| Collection< ComponentColumn > rerun::archetypes::InstancePoses3D::columns | ( | const Collection< uint32_t > & | lengths_ | ) |
Partitions the component data into multiple sub-batches.
Specifically, this transforms the existing ComponentBatch data into ComponentColumns instead, via ComponentBatch::partitioned.
This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.
The specified lengths must sum to the total length of the component batch.
| Collection< ComponentColumn > rerun::archetypes::InstancePoses3D::columns | ( | ) |
Partitions the component data into unit-length sub-batches.
This is semantically similar to calling columns with std::vector<uint32_t>(n, 1), where n is automatically guessed.
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staticconstexpr |
ComponentDescriptor for the translations field.
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staticconstexpr |
ComponentDescriptor for the rotation_axis_angles field.
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staticconstexpr |
ComponentDescriptor for the quaternions field.
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staticconstexpr |
ComponentDescriptor for the scales field.
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staticconstexpr |
ComponentDescriptor for the mat3x3 field.