Rerun C++ SDK
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Namespace List
Here is a list of all documented namespaces with brief descriptions:
[detail level 123]
 NrerunAll Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces
 NarchetypesAll built-in archetypes. See Types in the Rerun manual
 NblueprintAll blueprint types. This is still experimental and subject to change!
 NcomponentsAll built-in components. See Types in the Rerun manual
 NdatatypesAll built-in datatypes. See Types in the Rerun manual
 NtraitsType trait utilities
 CCollectionGeneric collection of elements that are roughly contiguous in memory
 CCollectionAdapterThe rerun::CollectionAdapter trait is responsible for mapping an input argument to a rerun::Collection
 CComponentBatchArrow-encoded data of a single batch components for a single entity
 CComponentColumnArrow-encoded data of a column of components
 CComponentDescriptorA ComponentDescriptor fully describes the semantics of a column of data
 CComponentTypeA type of component that can be registered
 CErrorStatus outcome object (success or error) returned for fallible operations
 ChalfIEEE 754 16-bit half-precision floating point number
 CLoggableThe Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a collection for logging
 CRecordingStreamA RecordingStream handles everything related to logging data into Rerun
 CRerunGlobalConfigConfiguration singleton that applies to the entire SDK
 CResultA class for representing either a usable value, or an error
 CRotation3DUtility for representing a single 3D rotation, agnostic to the underlying representation
 CSpawnOptionsOptions to control the behavior of spawn
 CTimeColumnArrow-encoded data for a column of time points
 CTimelineDefinition of a timeline
 CWidthHeightThe width and height of an image